Friday 19 March 2010

Texturing


My next task was to texture my model. This was done in various stages...


Firstly, I took a UV snapshot in Maya’s “UV texture editor” and painted it using Photoshop and Paint Shop Pro. The painted file was then imported back into Maya using the Hypershade.



I then added a contour shader, which was also used for my last model. This helps create the cartoon aesthetic that I want for my game concept.



To expand on a cartoon aesthetic, I thought it would be best to use a ramp shader, as well as the textures I painted. Therefore, I had to use a “Layered Texture.” This was done in the Hypershade editor in Maya and it was fairly complicated for me to use.

Here is my model with the Ramp shader and Photoshop texture.


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