Friday 23 April 2010

Texturing

I then textured my character, and applied ramp shader and contour shader to match my the Lady Danger Model.

Nocturnelle 3D Model from Sophia George on Vimeo.



I am very pleased with this model. I particually like how her clothes turned out. My next jobs are to texture my museum environment and develop and design my digital portfolio.

Saturday 17 April 2010

Texturing Nocturnelle


After creating UV maps for this character, I started work on the textures.


Like the textures for Lady Danger, I have made textures that are only block colour, with a texture over the top, which I made by using lots of different photoshop brushes and effects. This was done to make a kind of painted effect.

Wednesday 14 April 2010

Modelling







I then spent time finishing my model. I particularly liked how the shoes turned out.

The most difficult part of this was making the ears and also the bottom of her blazer. I had to do a lot of trial and error when it came to this part of the modelling, but it seems to have turned out well.

Next I will have to do the UV maps for this model and then texture it.

Saturday 10 April 2010

Modelling Nocturnelle



When starting work on the top half of Nocturnelle, I realised I may cause myself problems in future, as her large shoulder pads will be difficult to rig. It seems that I will have to keep her poses minimal if I want to keep this design.

On the back of the character, I slightly changed the design so there is a slit in her top. I done this because I was worried her design was going to be too boring. An edgy taste in fashion is a big part of Nocturnelle's character, so I thought this was appropriate.

Friday 9 April 2010

Nocturnelle

My next task is to model Nocturnelle. However, my current design seems to be too complicated to model because of her feathery scarf. Therefore, I thought it would be best to alter her design slighlty.I then started work on my model straight away.


I like what I have modelled so far, as I think the face seems to hold a lot of character.

Wednesday 7 April 2010

Environment UVs


The next stage was to do the UVs for the museum. The most difficult part of this process was doing the UVs for the crown, because of its complexity. Now the environment is ready to texture in Maya, but I will have to wait until I get back to uni to do this, as I dont have Maya at home.

Overall, I found that modelling an environment is much easier than modelling a character. This is because when modelling an environment, I do not have to worry too much about edgeflow, as the model will not be required to move. So far, I am pleased with my environment and it has materialised better than I thought it would.

Tuesday 6 April 2010

Modelling Objects for the Museum






I then made some artefacts to put into the museum, including a giant diamond, jewels, a crown and a sceptre, which were all placed in containers that I will have to make transparent in Maya.

Sunday 4 April 2010

Futher Museum modelling



I then added some objects to my environment, including paintings, stairs and a display for the giant diamond.

Thursday 1 April 2010

Museum Modelling


I have started to model my museum, using my floor plan that I have drawn earlier. I used my model of Lady Danger to achieve the right scale.