
After modelling the head, I started working on her body and clothes. At first, I started modelling the clothes, but I realised it might make the typology difficult to animate, which is was a problem with my last model.
Instead, I decided to not model the details of the clothes, leaving this step for bump maps or Mudbox/Zbrush.
Instead, I decided to not model the details of the clothes, leaving this step for bump maps or Mudbox/Zbrush.

So far, my model still needs a lot of work. There is still some bad topology and the bust needs to be a lot smaller.
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