Saturday, 10 April 2010

Modelling Nocturnelle



When starting work on the top half of Nocturnelle, I realised I may cause myself problems in future, as her large shoulder pads will be difficult to rig. It seems that I will have to keep her poses minimal if I want to keep this design.

On the back of the character, I slightly changed the design so there is a slit in her top. I done this because I was worried her design was going to be too boring. An edgy taste in fashion is a big part of Nocturnelle's character, so I thought this was appropriate.

Friday, 9 April 2010

Nocturnelle

My next task is to model Nocturnelle. However, my current design seems to be too complicated to model because of her feathery scarf. Therefore, I thought it would be best to alter her design slighlty.I then started work on my model straight away.


I like what I have modelled so far, as I think the face seems to hold a lot of character.

Wednesday, 7 April 2010

Environment UVs


The next stage was to do the UVs for the museum. The most difficult part of this process was doing the UVs for the crown, because of its complexity. Now the environment is ready to texture in Maya, but I will have to wait until I get back to uni to do this, as I dont have Maya at home.

Overall, I found that modelling an environment is much easier than modelling a character. This is because when modelling an environment, I do not have to worry too much about edgeflow, as the model will not be required to move. So far, I am pleased with my environment and it has materialised better than I thought it would.

Tuesday, 6 April 2010

Modelling Objects for the Museum






I then made some artefacts to put into the museum, including a giant diamond, jewels, a crown and a sceptre, which were all placed in containers that I will have to make transparent in Maya.

Sunday, 4 April 2010

Futher Museum modelling



I then added some objects to my environment, including paintings, stairs and a display for the giant diamond.

Thursday, 1 April 2010

Museum Modelling


I have started to model my museum, using my floor plan that I have drawn earlier. I used my model of Lady Danger to achieve the right scale.

Tuesday, 30 March 2010

Museum floor plan


Next I will start work on my Museum level. This will be a small 3D environment where I could maybe put my characters, but the primary reason for doing this is modelling practise. Every time I model something, I always learn something new. Hopefully modelling this environment will be no exception.

I have drawn a floor plan of how I want my environment to look. It was inspired by an image by an artist called Benjamin Pongy:


I would like my jewel museum to look very modern, but at the same time, quite feminine and stylish to match the aesthetics of my game. The enivronment will contain a huge diamond that will be in a glass container will ropes around it, various paintings which I will make in PhotoShop and a crown, smaller jewels and a sceptre which will be inside another glass case. I am interested in doing a concept drawing of this environment for my portfolio.